Dec 21, 2005, 02:59 PM // 14:59
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#141
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Wilds Pathfinder
Join Date: Sep 2005
Profession: N/Me
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Quote:
Originally Posted by zeikon
well i agrea that indeed alot of euro pug noobs hate iway coes they cant beat it.... but for me the reason to hate iway is that they are like 80% of the teams run in tombs and as you say yourself 99% of them sucks and its boring to play against them... hell we even beat an iway with 4 henchies in under 1min.... i have never seen WN or CWz run iway in Tombs, but i have seen MATH use it and i must admit i admire them for what they are able to do with the build... personaly i dont like running it coes its FoTM and i almost only play in guild groups and we in EaSy like running wierd/Difrent builds than what most others run.
to make it short the main reason i can see to hate iway is simply that there is to many of them... and those that just make it coes its fast an "easy" to play, but those groups are Pathetic...
of the record:
its damn anoying running in to MATH without knowing them after having slain about 10 IWAY already and then discover some 1 who actually know how to play it.. cought us by surprise
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Sorry but MATH iway is just as bad as normal iway, just they got some barrage rangers lol, and its a guild team.
Its pathetic that guilds would specialise in the lamest build they could find and farm fame with it.
And when you say euro pug noobs, atleast they trying to form balanced teams, instead of the american pug noobs that just make 99% iway teams.
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Dec 25, 2005, 07:46 AM // 07:46
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#142
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Wilds Pathfinder
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The key to good Guild Wars isn't your build it is how well you play with the build you are using. If you can work as a unit and use what you have, then life will always be good in tombs.
Two criticisms of IWAY:
1)Balance makes it easier too hide your weakness and strength. I can run most anything out of a "balanced" build... spike to zero-damage denial+heal. If I am running against 5+warriors, I basically understand what to expect. You can hide stuff with 6 rangers, 6 monks, 6 mesmers, 6 necros or 6 elems but it is fairly easy to figure out a team with 6 warriors (especially once you see the weapons).
2)Why would you want to play a build which everyone is expecting and ready to counter? Before I go into tombs the 4 important questions are: how are we attacking the ghosts? What are we doing against spike (ranger spike)? What are we doing against EoE? And how are we attacking IWAY? Verbs are important here... spike and EoE is a matter of possible prevention, IWAY is a certainty that we expect to execute against and counter.
I respect the creation (and even the need for) IWAY, but I really don't see why a guild would go for something that seems so played out. It's been done and overdone... guilds should leave it lie until PUGS start trying something different. Obviously one can play anything well with some success, but jump on observer mode and think yourself into a different box.
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Jan 04, 2006, 02:17 PM // 14:17
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#144
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Pre-Searing Cadet
Join Date: Jan 2006
Guild: Your Math Teacher[MATH]
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funny posts
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Jan 05, 2006, 12:22 PM // 12:22
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#145
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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Never heard of the carwashers, but MATH i know, when they start tombing ppl just know they r probably gonna take favor away. Their guild also has a high ladder ranking, so respect to them, no reason to bash em for their choice in weapon.
A Europe player
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Jan 05, 2006, 01:06 PM // 13:06
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#146
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Wilds Pathfinder
Join Date: Jun 2005
Location: UK
Guild: Portrayors of Valour [pV]
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Agreed with the above... if it works for them, they should do it, who the hell is anyone else to tell them not to? And for those who complain in-game should be careful cos if MATH feel they're being disrespected/cussed at, they have every right to report it...
On the other hand... there are a number of bad-mouths in MATH too, but most of them are decent guys.
Oh and for those holding... if you've got a solid defense against IWAY, all you have to do is kill EoE.
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Jan 08, 2006, 08:23 AM // 08:23
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#147
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by tafy69
Sorry but MATH iway is just as bad as normal iway, just they got some barrage rangers lol, and its a guild team.
Its pathetic that guilds would specialise in the lamest build they could find and farm fame with it.
And when you say euro pug noobs, atleast they trying to form balanced teams, instead of the american pug noobs that just make 99% iway teams.
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Well I'm a MATH guy and I also pretty much invented actual fame farming before I joined MATH. MATH told me that one condition upon me being let in is that I am not allowed to fame farm with MATH Guildies because they as a Guild are against fame farming.
I feel it is important to note that (contrary to the quote statement) MATH never has and never will fame farm. What MATH does is play all the maps they are given in a fair and legitimate way, and win.
By the way if IWAY is a lame build, then why is it so hard for people to beat. Really, it's not a hard build to beat. I say it is lame for people to complain about a build (IWAY) that can be shutdown fairly easily by a balanced group of good players. Players who have a hard time beating IWAY should blame themselves for having an inadequate build and/or inadequate players on their team.
Last edited by Navaros; Jan 08, 2006 at 08:37 AM // 08:37..
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Jan 10, 2006, 10:49 AM // 10:49
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#148
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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I don't really have a problem with IWAY players, it is even quite fun playing against them, it also isn't too hard to couter them the only thing that gets on my nerves about IWAY is that it seems to be all i fight at the min but there is nothing "Unfair" about the build, i would just prefer a change. Also i think EoE bomb is a bit more unfair compared to IWAY, although i do find been pwned my EoE bomb teams rather funny, even more so when there R/Mo forgets to use Mark of Protection and everyone on the map dies ending up in no wining team.
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Jan 10, 2006, 03:43 PM // 15:43
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#149
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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ever wonder y America runs IWAY the most?
cause they run it the best
came up against an Europe IWAY team and we beat em easily. next round an American IWAY team. lost bad. Im not saying Europe players are bad im just saying i think that AMerica is better at IWAY. just my opinion.
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Jan 12, 2006, 05:28 PM // 17:28
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#150
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Frost Gate Guardian
Join Date: Sep 2005
Location: ohio
Guild: [plat]
Profession: R/Me
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Honestly quit bashing iway, its a damn build and its here to stay. I personally think iway is great for the noobs in this community who cant get on a team in tombs bc they arent ranked. It helps them gather fame and also enjoy playing pvp instead of sitting around in tombs not being able to join a team. All of you that bash iway should be ashamed, iway has greatly increased the amount of pvp players in tombs and gives new players a chance to win on occasion.
I run all sorts of builds and personally prefer balanced w/ hex and wards, but that is just me. I also run iway and r spike and whatever else i feel like playing at that time. Honestly calling iway a noob build and unoriginal is very funny, i mean honestly how many of u are running an original build? I bet very few at all. R spike? not original. IWAY? not original. Vim Trappers? not original. ele spike? not original. The only original builds any more are ones that have been made already and are customized and tweaked. So whenever i run iway ( which we have tweaked to using 1 trapper and bring a ss nec along to counter hex builds), we are always tryin to figure out a diff way to make it better than run the standard iway set up.
Really, just play the game and have fun, if u get beat by iway, oh well. Figure out what u did wrong, boot the players who arent holding their own and go back in. IWAY can win tombs constantly just with any other build. It all depends on who is running it.
And to all the new pvp players who run iway: Sure you might like that , but also try other builds and new types of chars to use. These forums have a nice selection of types of professions to use in certain situations and will give you a basic skillset of what to use and how to use the skills, and then u can tweak them from there.
Last note: JUST REMEMBER ALL U PPL WHO HATE ON IWAY OR TRAPPERS OR RANGER SPIKES, YOU DID NOT INVENT YOUR OUTLINED BUILD, THEREFORE UR BUILD IS NO MORE ORIGINAL THAN ANY OF THESE.
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Jan 12, 2006, 11:26 PM // 23:26
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#151
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Krytan Explorer
Join Date: Jun 2005
Profession: Mo/
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I really don't care if people play IWAY or not as i quite like to have a match against them it is fun everynow and again, but i'm just getting bored of HoH as all i seem to come up against is IWAY. Also quite a few good players no longer play HoH as it is just boring fighting IWAY all the time. If we some how made it that 10% of teams are IWAY and not about 90%, HoH would be fun to play again.
It use to be that you tryed to make your team ready for anything you cold come up against now it is, just take spells to kill IWAY.
Because of IWAY i play a lot more of GvG as at least there i get to play desent IWAY teams as they are always fun to play against.
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Jan 21, 2006, 10:09 PM // 22:09
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#152
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Lion's Arch Merchant
Join Date: Nov 2005
Location: New York, NY
Guild: Idiot Savants [iQ]
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Quote:
Originally Posted by Entropius
In Halls the other day, pRp (Patient Relaxed People) showed up. Our Vent loop was full of people pondering what sort of Ranger spike they were running at the moment, and how best to beat them. I still remember people discussing, while we waitied, whether their Me/N (#5) had 16 fast casting or not. (Embryo swore he did.) Discussions of the weak points of their team ensued -- the consensus was that the Me/N had to die before anything else.
But the IWAY team was just another nameless, faceless clone team -- like a robot in a robotic army of {6x W/R, 1x N/Mo, 1x N/Me}, descended like a scourge on Tombs.
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Dang you guys, always wanting to kill the mes/nec (#5) (most of the times me...). Mes/nec for ranger spike never runs 16 fast cast. In fact, the tombs setup runs 14. However, more modern versions of the mes/nec run as low as 9 fast cast.
And also, IWAY doesn't run 6 warriors, most modern cookie cutted IWAY teams run 4 warriors, 2 trappers, 1 necro/ele tainted and 1 necro/monk orders.
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